﻿
                
  
                            THE BATTLEFIELD (Warfare Mod)

                                    By WTLS




The content of this mod is purely fictious, made for entertainment purpose only.
Nothing in the mod has to do with anything in real life.


ABOUT THIS TXT:

This txt content:
- Description,
- Requirements,
- Known issues and their solutions,
- Installation,
- How to use,
- Changelog,
- Credits,
- Notes.





DESCRIPTION:

This mod mixes concepts inspired from the games Battlefield and Call of Duty while keeping the GTA vibe to create an immersive war game.
The game is a Warfare between 2 different teams, with combined deathmatch and domination rules. The game isn't only about eliminating enemies, but also about dominating the Warzone.

Game rules:
- 400 vs 400 number of soldiers.
- Each team has a Headquarter (HQ), it's the base of the team where majority of vehicles are spawned.
- There is 5 neutral Control Points (CPs) to be captured to dominated the Warzone.
- Soldiers respawn in the Cargo Helicopter (airborne), in the HQ and as well as in the captured CPs.
- Once all the 5 CPs are captured the HQ of the dominated team is unlocked to be captured.
- A team can only capture the HQ if the team has all of the 5 CPs captured.
- A team wins by either eliminating all soldiers of the other team, or by capturing the other team's HQ.

Features:
- Different vehicles (helicopters, tanks, armored combat vehicles, speeders, trucks, etc...)
- Different loadout classes, each one with its own weapons, kits and abilities:
  - Assault
  - Heavy
  - Sniper
  - Engineer
  - Doc
  - Commander
- Airborne start
- Special Vehicles like combat planes
- Teams have some differences in weapons and vehicles
- Radio announcements
- Vehicles have cammo
- NPCs uses missiles launchers and grenades
- Props
- UI menu
- Different difficulty levels
- HUD
- Varied peds accessories
- Blips
- Subtitles, Hints, Notifications, Sound effects, Marker
- Speeches
- Anims

Vehicles: 
- Attack Helicopters: Savage, Akula, Hunter, Valkyrie, Cannon Valkyrie, Weaponized Conada, Attack Buzzard.
- Helicopters: Conada, Buzzard, Annihilator Stealth.
- Cargo Helicopters: Cargobob, Iron Mule.
- Tanks: APC, Rhino, Khanjali.
- Heavy attack vehicles: Insurgent, Menacer, Halftrack, Barrage, Nightshark.
- Light attack vehicles: Weaponized Tampa, Caracara, Dune FAV, Technical.
- Trucks: Barracks, Vetir.
- Speeders: Patriot Mil-spec, Crusader, Mesa, Squaddie.
- Special vehicles: Hydra, Lazer, Strikeforce, Volatol, Bombushka, Chernobog.





REQUIREMENTS:

- GTAV Legacy or Enhanced (if Legacy, version 1.0.3274.0 and up),
- ScriptHookV,
- ScriptHookVDotNet,
- NAudio (included),
- a script that activates MP vehicles (TrainerV does this job, if you have TrainerV that's enough, no need to do extra steps).





KNOWN ISSUES AND SOLUTIONS:

- There is a R* issue, that is: The peds and vehicles that have just been spawned very far are inactive until the player gets closer to them (within 200m), once the player is close they unlock. This happens only after spawning them, once unlocked they never block until they respawn far again. To fix that there is a fix in the script that unlocks inactive peds at the start of the war, after the player respawns and after the player captures a CP (this last one is optional).
> Keep ENABLEFIXINACTIVEPEDS enabled.
- Short screen fade out and in after capturing a CP.
> This is part of fixing inactive peds, if you don't like it disable ENABLEFIXINACTIVEPEDS. The fix at the start of the war and after the player respawns always works, only the one after the player captures a CP will be disabled if you disable ENABLEFIXINACTIVEPEDS.






INSTALLATION:

Put "Warfare.dll", "Warfare.ini" and "NAudio.dll" files and "Warfare" folder (don't forget the folder "Warfare") in "scripts" folder. If there is no "scripts" folder create it.





HOW TO USE:

First after installing the mod set the settings. Open "Warfare.ini":
ENABLEMENUKEY enable this to set a key to press to open the menu anywhere,
MENUKEY the key to use to open the menu,
SHOWHINTS if enabled, it shows you hints and advices in the game, like what button to press, etc... Very important at the beginning. If you have remembered all infos and controls and the hints are annoying, then disable this option,
CORPSES max number of dead peds from 0 to 100, decrease if the corpses are causing FPS drop,
ANNOUNCEMENTSVOLUME the volume of the radio announcements.
ENABLEFIXINACTIVEPEDS this is part of fixing inactive peds, disable it if you don't like the short screen fade out and in after capturing a CP. The fix at the start of the war and after the player respawns always works, only the one after the player captures a CP will be disabled if you disable ENABLEFIXINACTIVEPEDS.

In the game switch to Michael and go to Jimmy's room, there is a yellow marker there, Or if ENABLEMENUKEY is enabled press F9 by default. Menu will pop up.
Everything is self-explanatory.
In the war also everything is explained by the hints and also controls are displayed in the HUD.
You can enter vehicles as driver as well as passenger.





CHANGELOG:

1.0.1:
- Added a fix for inactive far peds,
- Fixed war doesn't end after a team loses all soldiers (negative value at the top),
- Fixed some doc soldiers try to heal a sniper that is on the top of the prop and get stuck,
- Fixed some engineer soldiers leave vehicle at speed trying to fix it,
- Fixed Chernobog player can't go back to driver seat until exit and reenter.
 
1.0:
- First release.





CREDITS:

- WTLS
- Alexander Blade
- Sjaak327
- Crosire
- Chiheb Bacha
- NAudio developer

Radio announcements from Call of Duty Modern Warfare 3




NOTES!:

Even the teams have differences in vehicles and weapons, they are equal in total rating points. Every rating of weapon and vehicle has been calculated and distributed evenly.

If you like the mod consider supporting us to have more updates, we work hard to make you happy!

You are NOT authorized to reupload or share with anyone!

Enjoy!

                                        WTLS c 2026